AI Insights · Timothy · October 2023
Top 5 Waifu Games on iOS in South America Q3 2023
Explore the performance metrics of the top 5 Waifu games on the iOS platform in South America during Q3 2023, including trends in downloads, revenue, and active users.
In Q3 2023, the top 5 Waifu games on the iOS platform in South America exhibited diverse performance metrics. Here’s a detailed look at the trends in weekly downloads, revenue, and active users for each of these popular games.
Snowbreak: Containment Zone by SEASUN GAMES PTE. LTD. saw a notable spike in weekly downloads at the beginning of the quarter with 10.6K during the week of July 17. However, this number dwindled to just 82 by the end of September. Revenue peaked at around $966 in early August but then dropped, fluctuating between $66 and $263 in subsequent weeks. The game’s active users started at 6K in mid-July and decreased to about 1.2K by the end of the quarter.
GODDESS OF VICTORY: NIKKE from Level Infinite experienced a significant revenue surge, reaching approximately $6.3K at the end of July and $5.4K at the end of August. Weekly downloads varied modestly, peaking at 469 in early September. Active users saw a gradual increase, starting from 2.9K in late June and reaching 3.4K by mid-September.
Goddess Era: 2331 Draws by HK Happyfun Network Tec Ltd exhibited a steady increase in revenue, peaking at $162 in mid-September. Weekly downloads were highest at 376 in early July and maintained a moderate range of 102 to 340 throughout the quarter.
Honkai Impact 3rd from COGNOSPHERE PTE. LTD. displayed strong revenue performance with peaks of $3.1K in late July and $1.4K in mid-September. Downloads remained relatively stable, with a peak of 252 in mid-July. Active users fluctuated slightly, starting at 1.7K in late June and ending at 1.5K by the end of September.
Finally, Sword Master Story by SuperPlanet saw modest revenue, peaking at $259 at the end of July and $230 by the end of September. Downloads showed a slight increase, peaking at 184 in early July. Active users consistently ranged from 180 to 292 throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.